
07-31-2006, 05:10 PM
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| Senior Member | | Join Date: Mar 2006 Location: Portugal Age: 16
Posts: 358
Points: 2.22 Donate | |
Quote:
#include
#include
#define printf pspDebugScreenPrintf
/* Define the module info section */
PSP_MODULE_INFO("HELLODEMO", 0, 1, 1);
/* Exit callback */
int exitCallback(int arg1, int arg2, void *common) {
sceKernelExitGame();
return 0;
}
/* Callback thread */
int callbackThread(SceSize args, void *argp) {
int cbid;
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int setupCallbacks(void) {
int thid = 0;
thid = sceKernelCreateThread("update_thread", callbackThread, 0x11, 0xFA0, 0, 0);
if (thid >= 0) {
sceKernelStartThread(thid, 0, 0);
}
return thid;
}
int main() {
pspDebugScreenInit();
SetupCallbacks();
printf("Hello WORLD!");
sceKernelSleepThread();
return 0;
}
| this works fine...if u want to learn C for psp go to www.psp-programming.com (have good tutorials)
EDIT: dont forget the pspkernel.h and the pspdebug.h this not shows coz of the html
Last edited by rikardo_92 : 07-31-2006 at 05:13 PM.
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