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Old 12-15-2006, 11:36 AM
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aminkr aminkr is offline
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Talking Exophase's gpSP v0.9 Released!!

yep ! hes done it a again!! he has release hes great emulator for GBA , the gameplaySP!! also known as gpSP to version 0.9!! (it is said that this update is still on BETA state)

heres the changelog :
  • (#) Fixed stereo output being reversed.
  • (#) Fixed a bug causing misaligned errors on 8bit writes to the gbc audio channel 3 wave data (fixes various super Robot Wars games)
  • (#) Fixed DMA with garbage in their upper 4 bits (fixes a crash in Zelda: Minish Cap)
  • (#) Added double buffering to the rendering, removes line artifacts. Big thanks to Brunni for the idea.
  • (#) Fixed a bug preventing some SRAM based games from saving (fixes MMBN4-6)
  • (#) Fixed a bug causing part of EWRAM to potentially get corrupted if code segments loaded in EWRAM cross 32KB boundaries (fixes Phantasy Star 2)
  • (#) Fixed a bug causing games using movs pc in user mode to crash. Fixes Colin McRae Rally 2.0.
  • (#) Improved timing a bit more. Fixes GTA Advance .
  • (#) Fixed a sprite clipping bug (fixes crash in third boss of Zelda: Minish cap)
  • (#) Increased translation buffer size significantly (fixes Donkey Kong: King of Swing)
  • (#) Fixed a dynarec bug causing add pc, reg to not work in Thumb code (fixes crash in DBZ:LoZ, seems to fix crashes in battle in Golden Sun, probably fixes other games)
  • (#) Made sprites using tiles < 512 not display in modes 3-5 (fixes a couple minor graphical bugs)
  • (#) Removed abort on instruction 0×00000000 hack, was breaking a certain bugged up game (Scurge)
  • (#) Fixed bug in flags generating variable logical shifts (fixes SD Gundam Force)
  • (#) Fixed unaligned 16bit reads (fixes DBZ:LoZ in game)
  • (#) Redid contiguous block flag modification checking AGAIN and hopefully got it right this time (fixes Mario vs. Donkey Kong)
  • (#) Redid ldm/stm instructions, fixing some cases (along with the timing improvements fixes Mario & Luigi)
  • (#) Fixed 14bit EEPROM addressing (hopefully fixes saving in a lot of games)
  • (#) Completely redid memory handlers, accurately emulates open and BIOS reads now. Fixes Zelda: Minish Cap (roll bug, last dungeon), Rayman, MMBN 1 (last dungeon), probably others.
  • (#) Fixed a minor graphical glitch on the edges of the screen (thanks Brunni and hlide for the help!)
  • (#) Fixed crash on loading savestates from files of games not currently loaded, but be sure you have the exact file you loaded it from or gpSP will exit.
  • (@) New memory handlers should provide performance boost for games that access VRAM significantly (ie 3D games)
  • (@) Added dead flag elimination checking for logical shifts, probably doesn’t make a noticeable difference but should have been there anyway.
  • (+)Added rapidfire to the button mappings.
  • (+) Added auto frameskip. Removed fractional frameskip. Select auto in the graphics/sound menu to activate it; frameskip value will act as the maximum (auto is by default on). Thanks again to Brunni for some help with this. Frameskip options are game specific.
  • (+) Added vsync to the rendering. Only occurs when frames aren’t skipped. Seems to reduce tearing at least some of the time.
  • (+) Added non-filtered video option.
  • (+) Cheat support (Gameshark/Pro Action Replay v1-v3 only), still in early stages, doesn’t support everything; codes may cause the game to crash.
  • (+) Added ability to change audio buffer size. Does not take affect until you restart the game.
  • (+) Added analog config options.
  • (+) Added ability to set analog sensitivity and turn off analog.
  • (+) Added ability to change the clock speed. This is a game specific option. Try lower speeds w/auto frameskip to save battery life.
  • (+) Fixed savestate speed on mso.

below is the download link

gpsp09.rar

-AMINKR-

Last edited by aminkr : 12-15-2006 at 11:41 AM.
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