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Old 03-10-2006, 08:37 AM
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Thumbs up Sega Dreamcast or Atari Jaguar emulator for the PSP

Hello, I found an emulator for the memory card of the Sega Dreamcast (Sega Dreamcast VMU on http://www.e-lation.net/site/emufor_...reamcast%20VMU ). Is there also a Sega Dreamcast emulator for the PSP? A good thing would be a " Sega Dreamcast emulator " for all

Sega Dreamcast specific information
CPU: Hitachi SH-4
200MHz clock rate
360 MIPS (millions of instructions per second)
3D calculations (Can transform 5million polygons/second)
800+ MBytes/second bus bandwidth
1.4 billion floating-point operations per second
In comparison, the SH4 can calculate nearly 3 times more floating point OPs per second then a 450MHz Intel Pentiom II Processor. Or about 1.4 times more than next years' 500MHz Intel Katmai or 500MHz AMD K7.

Graphics: NEC PowerVR2 DC
3 million polygons/second peak rendering rate
Perspective-Correct Texture Mapping
Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
Gouraud shading
z-buffer
Colored light sourcing
Full scene anti-aliasing
Hardware-based Fog
Bump mapping
16.77 million colors
Hardware-based texture compression
Shadow and Light volumes
Super sampling

Memory:
16 MB main RAM (SDRAM)
8 MB video RAM
2 MB sound RAM

Sound:
45MHz Yamaha 32-bit RISC CPU @ 40MIPS (more powerful than total power of PSX)
Based on ARM7TMDI Processor Core DSP.
Real-time effects (Reverb, delay, etc)
64 sound channels
Surround Sound support.
Full realtime 3D sound support matching abilities of modern home theater systems.
Hardware-based audio compression


Is it possible, to Port an emulator for such a system?

Or is a way to port Atari Jaguar ( i found a emu but it dont works )


Atari Jaguar Specs
5 Processors 'Tom'
32-bit RISC GPU. [programmable]
64-bit RISC Object PU.
64-bit RISC Blitting PU
'Jerry'
32 bit DSP.
Also PPU: Motorolla 16 bit 68000 running at 13.295 MHz
Memory 2MB DRAM
Display 16.8 million colors of true colour pallette. Programmable processor that can act as a variety of different video architectures, such as a sprite engine, a pixel-mapped display or
character-mapped system.
Sound CD-quality sound (16-bit stereo)
Number of sound channels dependant on software.
2 DAC's.
Stereo capabilities, Wavetable synthesis, AM synthesis, FM synthesis, FM Sample synthesis.
Ports Cartridge slot/expansion port (32 bits), RF video output, Video edge connector (video/audio output)
(supports NTSC and PAL; provides S-Video, Composite, RGB outputs, accessible by optional add-on connector), 2 controller ports, Digital Signal Processor port (includes high-speed synchronous serial input / output), 9600 baud serial port (with optional interface)
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