
04-23-2006, 03:44 PM
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| Senior Member | | Join Date: Apr 2006 Location: Portugal
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| can anyone loom into this? Quote: |
Originally Posted by theoutlaw55 Ok, like fanjita said, it seems to be read, the problem everyone is ignoring is, how to load the PNG into ram to be read in the fist place. If there is a PNG that has a exploit in it, wouldn't the exploit work just in the picture viewer in the sony shell? Or if it was blocked how would you load it to the ram to begin with. If that is the case then this "glitch" is USELESS...
I haven't used the e-Loader yet, but does it let you return to the sony shell to exit (or do you have to shut off the PSP). I assume you can, so if that is the case, if there is a version taht was modified to not dump stuff from ram, maybe you could load a exploited PNG (that might be blocked in the picture viewer) into ram, then use this "glitch" to load the picture from ram and it should (theoretically) run the code. If that were the case it would still require GTA to run it, but if you can get code in the shell to work, then it should be full mode and would probablly have more of a chance of accessing FLASH0 than any other method I can think of...just some thoughts. | i'd like to know if anyone has time to look into this... although it may just be another theory...
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