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08-22-2006, 08:05 PM
| | Senior Member
My Mood: | | Join Date: Aug 2006
Posts: 155
Points: 4.66 Donate | | homebrew help im making a game and i dont no how to make maps/characters/animations and i use that psp sdk posted on this section
__________________ -Blade 
Where's MY MOOSE???
-GIR
My love for the PSP pulses through me like GIANT RADIOACTIVE RUBBER PANTS!!!!!
-Zim
100th post:10-26-2006 at 5:02PM 
Yes i LOVE Invader Zim.    | 
08-22-2006, 08:11 PM
| | Senior Member | | Join Date: Dec 2005 Location: flash0:/vsh/resource
Posts: 1,040
Points: 14.26 Donate | | Quote: |
Originally Posted by BladeMaster im making a game and i dont no how to make maps/characters/animations and i use that psp sdk posted on this section | you don't even have a question for anyone to answer... | 
08-22-2006, 09:17 PM
| | Member
My Mood: | | | | | Maps: Photoshop.
Characters: Photoshop.
Animations: C.
__________________ True to the game! | 
08-22-2006, 09:20 PM
| | Senior Member
My Mood: | | Join Date: Nov 2005
Posts: 274
Points: 4.57 Donate | | | Honestly, if you don't know how to make those simple roots of the program, I doubt you're going to be done with anything anytime soon. You have a lot to learn.
__________________ Wow. Thanks PSP3D for the free PSP on Christmas Day, 2005. Best thing (and only thing) I've ever won in a competition online.  | 
08-23-2006, 12:47 AM
| | Senior Member
My Mood: | | Join Date: Aug 2006
Posts: 155
Points: 4.66 Donate | | ok so i draw the maps in photoshop then how would i make the character be able to jump on things?
__________________ -Blade 
Where's MY MOOSE???
-GIR
My love for the PSP pulses through me like GIANT RADIOACTIVE RUBBER PANTS!!!!!
-Zim
100th post:10-26-2006 at 5:02PM 
Yes i LOVE Invader Zim.    | 
08-23-2006, 01:10 AM
| | Senior Member
My Mood: | | Join Date: Nov 2005 Location: Arizona Age: 18
Posts: 1,730
Points: 493.43 Donate | | Quote: |
Originally Posted by BladeMaster ok so i draw the maps in photoshop then how would i make the character be able to jump on things? | If you dont want to do the animations in C then try lua, you would have to make the individual movements for the character, first you would make the character standing still, then with the left foot out, and then with the right foot out, and if you set the lua right you can easily make it look like the character is walking, same thing with jumping, hope it helps  | 
08-23-2006, 02:17 PM
| | Senior Member
My Mood: | | Join Date: Aug 2006
Posts: 155
Points: 4.66 Donate | | | alright, but LUA is easyer than C right? and can i use this compiler? -->
[Tutorial] The Quick + Easy Way To Start Developing in C/C++!!
also how do i edit the maps so that i could make certain things be solid and others be walk through?
__________________ -Blade 
Where's MY MOOSE???
-GIR
My love for the PSP pulses through me like GIANT RADIOACTIVE RUBBER PANTS!!!!!
-Zim
100th post:10-26-2006 at 5:02PM 
Yes i LOVE Invader Zim.    | 
08-23-2006, 02:50 PM
| | Jesus is in the building
My Mood: | | Join Date: Nov 2005 Location: Carle Place..yea its 1 sq mile but so what!!! Age: 20
Posts: 1,071
Points: 13.59 Donate | | | You dont compile Lua. You use the Lua interpreter to load it. And it would be better for you to make a specific syntax for levels and have them load from text files....Kinda like JGJ or SMM. | 
08-23-2006, 08:40 PM
| | Senior Member
My Mood: | | Join Date: Aug 2006
Posts: 155
Points: 4.66 Donate | | | ok i see but still how do i make things be able to walk and jump on things? and weapons and so on
__________________ -Blade 
Where's MY MOOSE???
-GIR
My love for the PSP pulses through me like GIANT RADIOACTIVE RUBBER PANTS!!!!!
-Zim
100th post:10-26-2006 at 5:02PM 
Yes i LOVE Invader Zim.    | 
09-05-2006, 02:29 PM
| | Senior Member | | Join Date: Jan 2006 Age: 21
Posts: 217
Points: 4.37 Donate | | | You're thinking of making games before you even know the basics of programming. That's like trying to run while you are crawling. Try to do some simple programs after you at least learn how to set up a development environment. | |
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