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Old 02-16-2006, 09:53 AM
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Exclamation Making Eboots Compatible With FW 2.01+?

I have tried Some Of Yeldarb's C++ Tutorials And Find Them Quite Easy To Understand. I Tried The Hello World App and after I Compiled it i tried to load it through fanjita's eboot loader (eLoader Beta) Using Firmware 2.50 and it wouldn't load...
I got no errors when compiling the source code and im wondering if any one knows a way to make eboot's compatiable with higher FW's or another way to code them to work.

im guessing that because the hello world app uses pspkernal.h that its trying to access the kernal library and then it shuts off.

So if anyone knows a way to get round the problem please tell me!!!

I Have Tried Searching The Forums And I have not found anything similar to my problem... sorry if this question was already answered countless times!
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Old 02-16-2006, 09:56 AM
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Yes, kernal mode is not accessible in 2.01 and higher, try using different methods to make your Hello World, which shouldn't be too hard.
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Old 02-16-2006, 10:05 AM
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um second guessing here but all my main.c's have : #include pspkernel.h

and build just fine.

could you log the make process so that we could take a look maybe include yer source (hello) to see what is causing it to fail..

i am shure the make went fine sicne it created the EBOOT.PBP,

here is a basic hello world to start off with .
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File Type: rar hellozianna.rar (912 Bytes, 25 views)
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Old 02-16-2006, 10:09 AM
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i did it another way. On dev c++ i took the main.c FILE>SAVE AS..>ALL FILES>WHATEVER.elf and then took the elf2pbp tool and compiled it that way and it worked!

it means you don't have to install the toolchain or PSPSDK! anyone going to try? I have 2.6. There must be two types of kernel because in my main.c (or elf) for the display program it says;
#include < pspdisplay.h>
#include < pspctrl.h >
#include < pspkernel.h >
#include < pspdebug.h >
#include < pspgu.h >
#include < png.h >
#include < stdio.h >
#include "graphics.h"

I see the image via eloader the image fine!
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Old 02-16-2006, 10:39 AM
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Quote:
Originally Posted by 2.6,CRACKED!
i did it another way. On dev c++ i took the main.c FILE>SAVE AS..>ALL FILES>WHATEVER.elf and then took the elf2pbp tool and compiled it that way and it worked!

it means you don't have to install the toolchain or PSPSDK! anyone going to try? I have 2.6. There must be two types of kernel because in my main.c (or elf) for the display program it says;
#include < pspdisplay.h>
#include < pspctrl.h >
#include < pspkernel.h >
#include < pspdebug.h >
#include < pspgu.h >
#include < png.h >
#include < stdio.h >
#include "graphics.h"

I see the image via eloader the image fine!

You... did.. what?

Umm, that ain't going to work.
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Old 02-16-2006, 10:44 AM
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Can Someone Post Some Examples Of Different Ways To Print To The Screen? Plz
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Old 02-16-2006, 10:45 AM
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Fanjita soz, i loaded different elf file. um how do you make .elf files from .c?
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Old 02-16-2006, 11:00 AM
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You Have To Use:
* Cygwin
Installed With:
* psp toolchain
* pspsdk
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Old 02-16-2006, 03:55 PM
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my prob = no idea how to install toolchain or pspsdk!
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Old 02-17-2006, 02:33 AM
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Dave print screen on the psp side or on the pc side?

pc side u can use ALT+PRintscreen and paste into summing like paint..
there are also millions of freeware apps on google for this.. in cygwin you could always "pipe" the stdout to a file

on the psp side there are screen dump utils, but on 2.01+ i don't think that they will work.

@2.6,Cracked..

the newest toolchain builds kewl with good error messages..

once cygwin (allong with wget and svn) are installed
it should be as easy as "./toolchain.pl PSP"

and off to the pup for a "few" beers it takes a hell of a long to time to build.

@Fanjita seens you out posting and all and not "hermitized" can we send you a euro or seven to have a beer on us (how many ad clicks = 1 frosty)


Regards
Zianna
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