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  #11 (permalink)  
Old 07-19-2006, 07:55 PM
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I dont think there is anything wrong with your mem stick either, just files taking up extra on disc. It seems perfectly fine.
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Last edited by Michael M. : 07-20-2006 at 09:56 AM.
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  #12 (permalink)  
Old 07-19-2006, 08:01 PM
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Quote:
Originally Posted by FreePlay
Actually, jcoolkatzerg, that's not correct.

FAT-formatted disks are set up so that a file must take up at least one disk allocation unit. Depending on the size of the unit, this could mean that a one-byte file takes up 4KB on disk. Files also cannot share allocation units. So if you have a bunch of one-byte files on a disk with 4KB units, they'll each take up 4KB. This could mean that 100 bytes' worth of data takes up 400KB on disk.

"Size on disk" is the total size of all the allocation units used by the data for which you're getting the properties.

And yes, there's a way around it: Format your disk with a smaller allocation unit size. However, the smaller the allocation unit, the more each file will take up, so the longer it'll take to read/write the disk.
I just added to my post with the alocation explanation in relation to the orriginal topic. But, Freeplay, even with a compleatly unformated disk, no overhead, and an alocation size of 0, there are still only 963 megabytes.

Here is more proof that I am correct [link]
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Last edited by jcoolkatzerg : 07-19-2006 at 08:06 PM.
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  #13 (permalink)  
Old 07-19-2006, 08:06 PM
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Hope you mem stick prob is fixed though, i hate reformating my mem stick
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Last edited by Michael M. : 07-20-2006 at 09:57 AM.
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  #14 (permalink)  
Old 07-19-2006, 08:08 PM
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Off-topic: if we pretend he isn't here, maybe he'll just dissapear...
Off-Topic 2: Monkeyboy nice sig... FMA RULXXX!

On-Topic: I think your prob is solved now isn't it?
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  #15 (permalink)  
Old 07-19-2006, 08:10 PM
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well i have had the same thing happen to me when i format my 1gb memory stick i do not know why but mine is only missing like 3mb after a full format, i bet ya there are some files that the psp makes on it that computers can not read once so ever...
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  #16 (permalink)  
Old 07-19-2006, 08:12 PM
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Ack, it's not missing, it isn't there in the first place. Go read this artical: http://www.pcguide.com/intro/fun/bindec.htm

Quote:
Storage devices however are where the real confusion comes in. Some companies and software packages use binary megabytes and gigabytes, and some use decimal megabytes and gigabytes. What's worse is that the percentage discrepancy between the decimal and binary measures increases as the numbers get larger: there is only a 2.4% difference between a decimal and a binary kilobyte, which isn't that big of a deal. However, this increases to around a 5% difference for megabytes, and around 7.5% for gigabytes, which is actually fairly significant. This is why with today's larger hard disks, more people are starting to notice the difference between the two measures. Hard disk capacities are always stated in decimal gigabytes, while most software uses binary. So, someone will buy a "30 GB hard disk", partition and format it, and then be told by Windows that the disk is "27.94 gigabytes" and wonder "where the other 2 gigabytes went". Well, the disk is 27.94 gigabytes--27.94 binary gigabytes. The 2 gigabytes didn't go anywhere.

Another thing to be careful of is converting between binary gigabytes and binary megabytes. Decimal gigabytes and megabytes differ by a factor of 1,000 but of course the binary measures differ by 1,024. So this same 30 GB hard disk is 30,000 MB in decimal terms. But its 27.94 binary gigabytes are equal to 28,610 binary megabytes (27.94 times 1,024)
And the picture to help with my point:

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Last edited by jcoolkatzerg : 07-19-2006 at 08:16 PM.
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Old 07-19-2006, 08:38 PM
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Quote:
Originally Posted by jcoolkatzerg
No, it's not hidden folders. It's how drive manufactures rip you off. Seriously. Lets work though the math:
The manufactures say they are giving you 1 gb, right? Look on the box, and somewhere it will (or, it should by US law) say that 1 gb = 1,000,000,000 bytes. This is all fine and dandy, except when a computer (i.e., psp) calculates the drive size. Computers work in base 2 (0 and 1), not base 10 (0, 1, 2, 3,...., 8, 9). For them, 1 gig is equal to 1,073,741,824 bytes (2^30 bytes). So, if we convert the manufacture's 1,000,000,000 bytes to megs, we get 953 megabytes (roughly, this can vary a little due to some estimation on the manufacture's part), and that is your problem. And no, there is no way around it, and the manufactures aren't going to change anytime soon. So the problem is not with your memory stick, your psp, or you. It's with the damn manufactures.

Oh, and if you don't trust my math, just google it.

As for the topic starter, your problem has something to do with what is called allocation. This is where the computer "sections" it's hardrive into indiviual sectors because it can't possibly address every single possible byte. Useing the example above, in order for your psp to find every single byte on the memorystick, it would need to proccess an address that is 30 bits long (0x000000000000000000000000000000, would be the address for the first byte on a one gig stick). Remember, a byte is only 8 bits long (00000000). So to find one byte, it would take 4 bytes in a file table. As you can see, this is very unpractical from the computer's point of veiw. So it "allocates" or sections the drive into smaller pieces, the default for a one gig stick is 4 kilobytes. When a file is saved, it is put into a block of sections, and is rounded up to the nearest 4 kb.
An example of this in action: create a blank txt file in your memory stick. Then click on it's file properties. You'll see that it's real size is 0 bytes, but it's size-on-disk is 4 kilobytes (or whatever the alocation size is). So whenever you save a file, it can waste up to 4 kb because of alocation. The only way around this is to not have so many files, which is impossible with dev hook because the dumped firmware needs all of those files to run.
but when i format my card iget 947 mb
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  #18 (permalink)  
Old 07-19-2006, 10:17 PM
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yeah, youre supposed to only have around 950 mb... thats what he was talking about that 1gb to retailers and 1gb to the PSP is different, so when you buy a 1gb chip, youre only getting around 950 mb

but the OPs problem is different from what ive read
ive noticed that the more folders you put stuff in, the more space it takes up, even though folders dont take any space
like i downloaded a ton of remotes for the universal remote, and they were all in their own folder, but all together it was like 5mb, but it was taking up 50mb on my memory stick cuz there were so many of them...
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  #19 (permalink)  
Old 07-20-2006, 12:36 AM
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Quote:
Originally Posted by CoBrA9891
yeah, youre supposed to only have around 950 mb... thats what he was talking about that 1gb to retailers and 1gb to the PSP is different, so when you buy a 1gb chip, youre only getting around 950 mb

but the OPs problem is different from what ive read
ive noticed that the more folders you put stuff in, the more space it takes up, even though folders dont take any space
like i downloaded a ton of remotes for the universal remote, and they were all in their own folder, but all together it was like 5mb, but it was taking up 50mb on my memory stick cuz there were so many of them...
Ya, that's due to allocation. I explained it, and Freeplay summarized it a while back.

Quote:
Originally Posted by jcoolkatzerg
As for the topic starter, your problem has something to do with what is called allocation. This is where the computer "sections" it's hardrive into indiviual sectors because it can't possibly address every single possible byte. Useing the example above, in order for your psp to find every single byte on the memorystick, it would need to proccess an address that is 30 bits long (0x000000000000000000000000000000, would be the address for the first byte on a one gig stick). Remember, a byte is only 8 bits long (00000000). So to find one byte, it would take 4 bytes in a file table. As you can see, this is very unpractical from the computer's point of veiw. So it "allocates" or sections the drive into smaller pieces, the default for a one gig stick is 4 kilobytes. When a file is saved, it is put into a block of sections, and is rounded up to the nearest 4 kb.
An example of this in action: create a blank txt file in your memory stick. Then click on it's file properties. You'll see that it's real size is 0 bytes, but it's size-on-disk is 4 kilobytes (or whatever the alocation size is). So whenever you save a file, it can waste up to 4 kb because of alocation. The only way around this is to not have so many files, which is impossible with dev hook because the dumped firmware needs all of those files to run.
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My mayor is a Teflon coated slime bag
Hopefully he'll learn not to try and push quite possibly unconstitutional bills though the state assembly and then waste tax money fighting it in court. Plus, he has failed the bar exam 4 times . Disclaimer: These are my opinions, and I am wholy responsible for them.
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  #20 (permalink)  
Old 07-20-2006, 12:48 AM
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Quote:
Originally Posted by Kyubi_Naruto
Off-Topic 2: Monkeyboy nice sig... FMA RULXXX!
Thx, CaZzum made it, he said he was bored, so i said make me a sig
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