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Old 09-22-2006, 03:06 AM
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kyelewis kyelewis is offline
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TIFF AnalogFun 0.1.1

Hey there guys,

It is my great pleasure to present my first ever TIFF game... no... my first ever PSP homebrew game ever... Tiff AnalogFun! Yeah, sorry about the name, it's kinda sucky, aint it? So is the game, but hey, it's my first time coding PSP, so shoot me.



HOW TO PLAY:
Aim of the game is to use the analog stick to fill as many blocks as you can in 30 seconds. Then you're told your score. It's a good time-filler, if nothing else. Press [Home] to Quit.

Double Time: Squares are worth double points in the last 10 seconds of the game

INSTALLATION INSTRUCTIONS:
Unzip, and copy the PSP folder you unzipped to the root of your MS. Browse over to your photos, and use "Run as slideshow" for "ANALOGFUN".

Important Note: If you don't run as a slideshow, the analog stick won't work... which kinda defeats the whole purpose of the game. I was probably meant to initialise the analog stick somewhere in the game and didn't... or perhaps not.. either way, using X doesn't allow the stick to work. So if you're having problems, this is probably why.

SOURCE CODE:
Is available at http://yallara.cs.rmit.edu.au/~klewi...1.1-source.zip. It is, of course, based on the great 2.8.0 sdk work by fanjita and the rest of the crew over at noobz.eu. Feel free to use the source in whichever way you wish to make new TIFF homebrew.

DOWNLOAD:
http://yallara.cs.rmit.edu.au/~klewi...gfun-0.1.1.zip

KNOWN BUGS:
  • If you don't run as a slideshow, the analog stick won't work

CONTACT:
If you have any need to contact me, please either pm me here, reply to this topic, or if appropriate, email me at klewisREMOVETHIS@cs.rmit.edu.au (Removing "REMOVETHIS", of course, for anti-spam purposes)

Enjoy Y'all!
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Old 09-22-2006, 03:28 AM
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jcoolkatzerg jcoolkatzerg is offline
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nice job. Good first app!
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Old 09-22-2006, 07:33 AM
CoderAge12 CoderAge12 is offline
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Nice work. You might want to try vshCtrlSetSamplingMode instead. Might solve your analog stick issues.
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Old 09-22-2006, 08:31 AM
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Quote:
Originally Posted by CoderAge12 View Post
Nice work. You might want to try vshCtrlSetSamplingMode instead. Might solve your analog stick issues.
Thanks for the hint, i'll have a look in to it.

As I said, first PSP app; while this was just a forray in to PSP programming, I still have a lot to learn.. and a lot of .h files to read through . Cheers.
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Old 09-22-2006, 09:03 AM
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nice job but this red block move so quick.. xD
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Old 09-22-2006, 09:33 PM
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Quote:
Originally Posted by Rayos View Post
nice job but this red block move so quick.. xD
That's part of the challenge! :P Fine control of the Analog stick to get the squares you've missed. But yeah, technically, the left of the grid is the far left movement of the analog stick, and far right is far right movement.

So... ~50 blocks left to right, and 256 tracking points on the analog stick...
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Old 09-22-2006, 11:28 PM
marioman619 marioman619 is offline
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i dont get it... wut r da controls? and i dont c da blue blocks and the red block doesnt move...
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Old 09-22-2006, 11:33 PM
Garrett2.8homebrew Garrett2.8homebrew is offline
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the only way it works if u run a slide show!!
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Old 09-22-2006, 11:59 PM
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Quote:
Originally Posted by marioman619 View Post
i dont get it... wut r da controls? and i dont c da blue blocks and the red block doesnt move...
Move around the analog stick (the little speaker-like thing in the bottom left corner of the PSP, under the d-pad). It won't work if you didn't run it by using "slideshow" (select analogfun in photos, then press triangle and then press x to run as slideshow)
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