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Old 11-20-2005, 03:47 PM
echeese echeese is offline
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Attempting to crack savefile encryption (MagicGate)

Hey everyone, I've been trying to figure out how MagicGate encryption works, because if we can get it to work then we could edit save files and find buffer overflows and hack the PSP (much like the xbox softmod)

Anyways, I was checking out the PARAM.SFO of 2 GTA:LCS saves that I took at the same point in the game (I saved twice)

It was pretty much the same, but at 0x55D, I found a 16 bit thing (I'm guessing a key)

Later on in the file, I found 3 more at:
0x11C0
0x11D0
0x1220

I'm guessing one (or more) contributes to the save file's key...

The DATA.BIN must be encrypted, because only one variable changed between saves (time) and I found the 2 bins were 99% changed between saves. If anyone has any ideas, please let me know

EDIT: After some experimentation, I've found that the SFO itself must be hashed or something
EDIT2: I think it may use VSH encryption or hashing. Not sure exactly what this is but I intend to find out.

Last edited by echeese : 11-20-2005 at 04:59 PM.
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Old 11-24-2005, 08:18 PM
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Milkman Milkman is offline
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that great man just keep up the good work i guess
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Old 11-26-2005, 02:01 AM
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coolio69 coolio69 is offline
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Quote:
Originally Posted by echeese
Hey everyone, I've been trying to figure out how MagicGate encryption works, because if we can get it to work then we could edit save files and find buffer overflows and hack the PSP (much like the xbox softmod)

Anyways, I was checking out the PARAM.SFO of 2 GTA:LCS saves that I took at the same point in the game (I saved twice)

It was pretty much the same, but at 0x55D, I found a 16 bit thing (I'm guessing a key)

Later on in the file, I found 3 more at:
0x11C0
0x11D0
0x1220

I'm guessing one (or more) contributes to the save file's key...

The DATA.BIN must be encrypted, because only one variable changed between saves (time) and I found the 2 bins were 99% changed between saves. If anyone has any ideas, please let me know

EDIT: After some experimentation, I've found that the SFO itself must be hashed or something
EDIT2: I think it may use VSH encryption or hashing. Not sure exactly what this is but I intend to find out.
HOW DO YOU OPEN .BIN AND .SFO FILES ?
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Old 11-26-2005, 09:35 PM
echeese echeese is offline
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With a hex editor
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Old 11-26-2005, 09:43 PM
iball iball is offline
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Ummm...you guys do know that Sony implemented a new type of savegame module in 2.0, right?
It's fairly common knowledge by now. Erant - at least I think that's who found it - over on maxconsole.net figured it out.
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