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  #11 (permalink)  
Old 12-31-2005, 01:35 PM
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but fanjita said it could run more bins as long as something-i-don't-remember is correct some offset or something
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psp 3.40oe-a
psp 1.5 -> 3.40oe-a -> 3.52 M33-4

::Me and butterballer360 on MSN::
DreaDNoughT: How did you come up with that name
Butterballer360: Long story...
DreaDNoughT: I liked dreadnought couse it's said to be a massive destruction weapon
Butterballer360: I have a MASSIVE destructive weapon
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  #12 (permalink)  
Old 12-31-2005, 01:38 PM
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Ok, thanks
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  #13 (permalink)  
Old 12-31-2005, 01:40 PM
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By the way, that file was posted on this site 1st
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  #14 (permalink)  
Old 12-31-2005, 01:53 PM
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found it in the readme

Using this loader for other programs
====================================

HW.BIN can be replaced with another program, so long as it obeys these
restrictions:

- Must be linked to load to address 0x09fc0000
- Entry point must be 0x09fc0000
- Your application is responsible for determining its own syscall IDs - the
standard NID stub method for linking with the system will not work.
- Maximum theoretical supported size of 64k - the real maximum may be
somewhat smaller.
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psp 3.40oe-a
psp 1.5 -> 3.40oe-a -> 3.52 M33-4

::Me and butterballer360 on MSN::
DreaDNoughT: How did you come up with that name
Butterballer360: Long story...
DreaDNoughT: I liked dreadnought couse it's said to be a massive destruction weapon
Butterballer360: I have a MASSIVE destructive weapon
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  #15 (permalink)  
Old 12-31-2005, 01:56 PM
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wait, could you put more code in it, so like what he did with tetris, maybe run a downgrader. But i still long for super mario bros. on 2.01, anyone know where to find it
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  #16 (permalink)  
Old 12-31-2005, 01:57 PM
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No, if this could have been done, I think he wouldve done it. As Fanjita said, a downgrader will never come from this.
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  #17 (permalink)  
Old 12-31-2005, 01:58 PM
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The problem is finding the source for most games. You can't just rip apart an EBOOT and convert it over to 2.01. And plus, even with source, its much much tougher than you all think, I have personally tried. That's why the 2.01 Tetris that PSP3D released a while ago was a big deal.
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Not so random, eh?
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  #18 (permalink)  
Old 12-31-2005, 02:01 PM
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yeah u could put code in it to run tetris... i dunno if it only were the admin or of it were both fanjita and the admin that devoloped a tetris for 2.50 but the screen were way off.. i haven't tested it though couse i stille haven't got the files and admin promised to do another beta tetris through the gta exploit but i've not seen any new updates on the thread i'll post a link to it as soon as i find it http://psp3d.com/showthread.php?t=93...t=beta+testers
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psp 3.40oe-a
psp 1.5 -> 3.40oe-a -> 3.52 M33-4

::Me and butterballer360 on MSN::
DreaDNoughT: How did you come up with that name
Butterballer360: Long story...
DreaDNoughT: I liked dreadnought couse it's said to be a massive destruction weapon
Butterballer360: I have a MASSIVE destructive weapon

Last edited by DreaDNoughT : 12-31-2005 at 02:08 PM.
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  #19 (permalink)  
Old 01-01-2006, 08:32 AM
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The original file is a generic (but hard to work with) loader, that can load code using GTA.

It was originally released with a "Hello World" program, that it could run.

Following on from that, I helped the psp3d Admin port one of my old Tetris games, so that it could also be run from GTA (although, only on v2.01 FW).

Before the Hello World, I ported a downgrader to use the same loader, but it does not work - the GTA environment does not provide access to the PSP's flash, so downgrading using currently-known methods is not possible.

I'm working on porting the EBOOT loader to this environment (so that 2.01/2.5, and later 2.6) users can use it, stay tuned for future news on that.
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  #20 (permalink)  
Old 01-01-2006, 01:00 PM
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i love you Fanjita
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