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Old 01-10-2006, 09:22 AM
aquaricy aquaricy is offline
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gta exploit taking two much memory

Hi,

I was just wandering,if gta is indeed needed to run homebrew then how does this relate to the ram memory inside the psp?
if indeed the game gta is loaded,not much memory is free afterwards to
load any homebrew.
any comments

greetz
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Old 01-10-2006, 09:43 AM
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Well fanjita said that there is 20mb available memory i dont no if this is to do with what you are talking about but i am sure it is
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Old 01-10-2006, 09:46 AM
aquaricy aquaricy is offline
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so if this info is correct doesn't that mean that no homebrew bigger then 20 MB can ever be used through this exploit iaw a dead end?
i think someone should contact fanjita regarding this...
greetz
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Old 01-10-2006, 09:49 AM
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I dont know. The gta cheating device has on option to clock the processor to 333 mhz maybe he's working on something to make the homebrew work on 333 mhz too. It will work faster. I dont know what is he is doing right now becouse i dont know him.
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Old 01-10-2006, 09:53 AM
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i dont think this shud hold homebrew back so much, we will probly have the same amount as 2.00
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Old 01-10-2006, 10:37 AM
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when gta is presumably closed by the eboot loader or tetris or whatever, the resources SHOULD, in theory, be freed back to the psp
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Old 01-10-2006, 10:42 AM
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^ is right
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Old 01-10-2006, 03:22 PM
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20MB is huge - the max PSP user memory is 24MB, and you never get to use all of that at any one time.

The memory available via GTA is, at this point, more than is available via TIFF - so memory limitations are very unlikely to be a cause of problems with homebrew via GTA.
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Old 01-10-2006, 03:32 PM
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You heard it from the man himself
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Old 01-10-2006, 06:51 PM
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Keep up the good Work Fanjita, its good to see thing's moving along now!!!!
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