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Old 02-17-2006, 09:44 PM
PopcOrn DeVil's Avatar
PopcOrn DeVil PopcOrn DeVil is offline
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A problem with my island construction in GTA:LCS

Ok everyone I'm currently working on an extension on Portland and I'm running into some problems.
1. The road coming of the jetty sometimes just flips itself out of place.
2. A whole load of ramps appear for no reason when you step on the last ramp, which really isn't a problem coz it's quite kool.
3. You can't see distant land, but really isn't a problem unless you're going heaps fast on a bike.

Here is the code so you guys can see what I mean. This does not respresent the final product, and if you just want to see what it's like well that's worthless because very little is done. It's near vincenzo's office off the jetty which is the most west.

#cheat Extension of Portland BETA 0.1
// Land created by PopcOrn DeVil
setfloat(0x9591670, 1,0,0);
setfloat(0x9591680, 0,1,0);
setfloat(0x9591690, 0,0,1);
setfloat(0x95916A0, 1238.79,-1249.01,9.88);
setshort(0x95916C8, 0x16b);
setfloat(0x9591730, 1,0,0);
setfloat(0x9591740, 0,1,0);
setfloat(0x9591750, 0,0,1);
setfloat(0x9591760, 1238.79,-1249.01,9.88);
setshort(0x9591788, 0x16b);
setfloat(0x9591790, 1,0,0);
setfloat(0x95917A0, 0,1,0);
setfloat(0x95917B0, 0,0,1);
setfloat(0x95917C0, 1238.79,-1253.01,9.88);
setshort(0x95917E8, 0x16b);
setfloat(0x95917F0, 1,0,0);
setfloat(0x9591800, 0,1,0);
setfloat(0x9591810, 0,0,1);
setfloat(0x9591820, 1238.79,-1257.01,9.88);
setshort(0x9591848, 0x16b);
setfloat(0x9591850, 1,0,0);
setfloat(0x9591860, 0,1,0);
setfloat(0x9591870, 0,0,1);
setfloat(0x9591880, 1238.79,-1261.01,9.88);
setshort(0x95918A8, 0x16b);
setfloat(0x95918B0, 1,0,0);
setfloat(0x95918C0, 0,1,0);
setfloat(0x95918D0, 0,0,1);
setfloat(0x95918E0, 1238.79,-1265.01,9.88);
setshort(0x9591908, 0x16b);
setfloat(0x9591910, 1,0,0);
setfloat(0x9591920, 0,1,0);
setfloat(0x9591930, 0,0,1);
setfloat(0x9591940, 1238.79,-1269.01,9.88);
setshort(0x9591968, 0x16b);
setfloat(0x9591970, 1,0,0);
setfloat(0x9591980, 0,1,0);
setfloat(0x9591990, 0,0,1);
setfloat(0x95919A0, 1238.79,-1273.01,9.88);
setshort(0x95919C8, 0x16b);
setfloat(0x95919D0, 1,0,0);
setfloat(0x95919E0, 0,1,0);
setfloat(0x95919F0, 0,0,1);
setfloat(0x9591A00, 1238.79,-1277.01,9.88);
setshort(0x9591A28, 0x16b);
setfloat(0x9591A30, 1,0,0);
setfloat(0x9591A40, 0,1,0);
setfloat(0x9591A50, 0,0,1);
setfloat(0x9591A60, 1238.79,-1281.01,9.88);
setshort(0x9591A88, 0x16b);
setfloat(0x9591A90, 1,0,0);
setfloat(0x9591AA0, 0,1,0);
setfloat(0x9591AB0, 0,0,1);
setfloat(0x9591AC0, 1238.79,-1285.01,9.88);
setshort(0x9591AE8, 0x16b);
setfloat(0x9591AF0, 1,0,0);
setfloat(0x9591B00, 0,1,0);
setfloat(0x9591B10, 0,0,1);
setfloat(0x9591B20, 1238.79,-1289.01,9.88);
setshort(0x9591B48, 0x16b);
setfloat(0x9591B50, 1,0,0);
setfloat(0x9591B60, 0,1,0);
setfloat(0x9591B70, 0,0,1);
setfloat(0x9591B80, 1238.79,-1293.01,9.88);
setshort(0x9591BA8, 0x16b);
setfloat(0x9591BB0, 1,0,0);
setfloat(0x9591BC0, 0,1,0);
setfloat(0x9591BD0, 0,0,1);
setfloat(0x9591BE0, 1238.79,-1297.01,9.88);
setshort(0x9591C08, 0x16b);
setfloat(0x9591C10, 1,0,0);
setfloat(0x9591C20, 0,1,0);
setfloat(0x9591C30, 0,0,1);
setfloat(0x9591C40, 1238.79,-1301.01,9.88);
setshort(0x9591C68, 0x16b);
setfloat(0x9591C70, 1,0,0);
setfloat(0x9591C80, 0,1,0);
setfloat(0x9591C90, 0,0,1);
setfloat(0x9591CA0, 1238.79,-1305.01,9.88);
setshort(0x9591CC8, 0x16b);
setfloat(0x9591CD0, 1,0,0);
setfloat(0x9591CE0, 0,1,0);
setfloat(0x9591CF0, 0,0,1);
setfloat(0x9591D00, 1238.79,-1309.01,9.88);
setshort(0x9591D28, 0x16b);
setfloat(0x9591D30, 1,0,0);
setfloat(0x9591D40, 0,1,0);
setfloat(0x9591D50, 0,0,1);
setfloat(0x9591D60, 1238.79,-1313.01,9.88);
setshort(0x9591D88, 0x16b);
setfloat(0x9591D90, 1,0,0);
setfloat(0x9591DA0, 0,1,0);
setfloat(0x9591DB0, 0,0,1);
setfloat(0x9591DC0, 1238.79,-1317.01,9.88);
setshort(0x9591DE8, 0x16b);
setfloat(0x9591DF0, 1,0,0);
setfloat(0x9591E00, 0,1,0);
setfloat(0x9591E10, 0,0,1);
setfloat(0x9591E20, 1238.79,-1321.01,9.88);
setshort(0x9591E48, 0x16b);
setfloat(0x9591E50, 1,0,0);
setfloat(0x9591E60, 0,1,0);
setfloat(0x9591E70, 0,0,1);
setfloat(0x9591E80, 1238.79,-1325.01,9.88);
setshort(0x9591EA8, 0x16b);
setfloat(0x9591EB0, 1,0,0);
setfloat(0x9591EC0, 0,1,0);
setfloat(0x9591ED0, 0,0,1);
setfloat(0x9591EE0, 1238.79,-1329.01,9.88);
setshort(0x9591F08, 0x16b);
setfloat(0x9591F10, 1,0,0);
setfloat(0x9591F20, 0,1,0);
setfloat(0x9591F30, 0,0,1);
setfloat(0x9591F40, 1238.79,-1333.01,9.88);
setshort(0x9591F68, 0x16b);
setfloat(0x9591F70, 1,0,0);
setfloat(0x9591F80, 0,1,0);
setfloat(0x9591F90, 0,0,1);
setfloat(0x9591FA0, 1238.79,-1337.01,9.88);
setshort(0x9591FC8, 0x16b);
setfloat(0x9591FD0, 1,0,0);
setfloat(0x9591FE0, 0,1,0);
setfloat(0x9591FF0, 0,0,1);
setfloat(0x9592000, 1238.79,-1341.01,9.88);
setshort(0x9592028, 0x16b);
setfloat(0x9592030, 1,0,0);
setfloat(0x9592040, 0,1,0);
setfloat(0x9592050, 0,0,1);
setfloat(0x9592060, 1238.79,-1345.01,9.88);
setshort(0x9592088, 0x16b);
setfloat(0x9592090, 1,0,0);
setfloat(0x95920A0, 0,1,0);
setfloat(0x95920B0, 0,0,1);
setfloat(0x95920C0, 1238.79,-1349.01,9.88);
setshort(0x95920E8, 0x16b);
setfloat(0x95920F0, 1,0,0);
setfloat(0x9592100, 0,1,0);
setfloat(0x9592110, 0,0,1);
setfloat(0x9592120, 1238.79,-1353.01,9.88);
setshort(0x9592148, 0x16b);
setfloat(0x9592150, 1,0,0);
setfloat(0x9592160, 0,1,0);
setfloat(0x9592170, 0,0,1);
setfloat(0x9592180, 1238.79,-1357.01,9.88);
setshort(0x95921A8, 0x16b);
setfloat(0x95921B0, 1,0,0);
setfloat(0x95921C0, 0,1,0);
setfloat(0x95921D0, 0,0,1);
setfloat(0x95921E0, 1238.79,-1361.01,9.88);
setshort(0x9592208, 0x16b);
setfloat(0x9592210, 1,0,0);
setfloat(0x9592220, 0,1,0);
setfloat(0x9592230, 0,0,1);
setfloat(0x9592240, 1238.79,-1365.01,9.88);
setshort(0x9592268, 0x16b);
setfloat(0x9592270, 1,0,0);
setfloat(0x9592280, 0,1,0);
setfloat(0x9592290, 0,0,1);
setfloat(0x95922A0, 1238.79,-1369.01,9.88);
setshort(0x95922C8, 0x16b);
setfloat(0x95922D0, 1,0,0);
setfloat(0x95922E0, 0,1,0);
setfloat(0x95922F0, 0,0,1);
setfloat(0x9592300, 1238.79,-1373.01,9.88);
setshort(0x9592328, 0x16b);
setfloat(0x9592330, 1,0,0);
setfloat(0x9592340, 0,1,0);
setfloat(0x9592350, 0,0,1);
setfloat(0x9592360, 1238.79,-1377.01,9.88);
setshort(0x9592388, 0x16b);
setfloat(0x9592390, 1,0,0);
setfloat(0x95923A0, 0,1,0);
setfloat(0x95923B0, 0,0,1);
setfloat(0x95923C0, 1238.79,-1381.01,9.88);
setshort(0x95923E8, 0x16b);
setfloat(0x95923F0, 1,0,0);
setfloat(0x9592400, 0,1,0);
setfloat(0x9592410, 0,0,1);
setfloat(0x9592420, 1238.79,-1385.01,9.88);
setshort(0x9592448, 0x16b);
setfloat(0x9592450, 1,0,0);
setfloat(0x9592460, 0,1,0);
setfloat(0x9592470, 0,0,1);
setfloat(0x9592480, 1238.79,-1389.01,9.88);
setshort(0x95924A8, 0x16b);
setfloat(0x95924B0, 1,0,0);
setfloat(0x95924C0, 0,1,0);
setfloat(0x95924D0, 0,0,1);
setfloat(0x95924E0, 1238.79,-1393.01,9.88);
setshort(0x9592508, 0x16b);
setfloat(0x9592510, 1,0,0);
setfloat(0x9592520, 0,1,0);
setfloat(0x9592530, 0,0,1);
setfloat(0x9592540, 1238.79,-1397.01,9.88);
setshort(0x9592568, 0x16b);
setfloat(0x9592570, 1,0,0);
setfloat(0x9592580, 0,1,0);
setfloat(0x9592590, 0,0,1);
setfloat(0x95925A0, 1238.79,-1401.01,9.88);
setshort(0x95925C8, 0x16b);
setfloat(0x95925D0, 1,0,0);
setfloat(0x95925E0, 0,1,0);
setfloat(0x95925F0, 0,0,1);
setfloat(0x9592600, 1238.79,-1405.01,9.88);
setshort(0x9592628, 0x16b);
setfloat(0x9592630, 1,0,0);
setfloat(0x9592640, 0,1,0);
setfloat(0x9592650, 0,0,1);
setfloat(0x9592660, 1238.79,-1409.01,9.88);
setshort(0x9592688, 0x16b);
setfloat(0x9592690, 1,0,0);
setfloat(0x95926A0, 0,1,0);
setfloat(0x95926B0, 0,0,1);
setfloat(0x95926C0, 1238.79,-1413.01,9.88);
setshort(0x95926E8, 0x16b);
setfloat(0x95926F0, 1,0,0);
setfloat(0x9592700, 0,1,0);
setfloat(0x9592710, 0,0,1);
setfloat(0x9592720, 1238.79,-1417.01,9.88);
setshort(0x9592748, 0x16b);
setfloat(0x9592750, 1,0,0);
setfloat(0x9592760, 0,1,0);
setfloat(0x9592770, 0,0,1);
setfloat(0x9592780, 1238.79,-1421.01,9.88);
setshort(0x95927A8, 0x16b);
setfloat(0x95927B0, 1,0,0);
setfloat(0x95927C0, 0,1,0);
setfloat(0x95927D0, 0,0,1);
setfloat(0x95927E0, 1238.79,-1425.01,9.88);
setshort(0x9592808, 0x16b);
setfloat(0x9592810, 1,0,0);
setfloat(0x9592820, 0,1,0);
setfloat(0x9592830, 0,0,1);
setfloat(0x9592840, 1238.79,-1429.01,9.88);
setshort(0x9592868, 0x16b);
setfloat(0x9592870, 1,0,0);
setfloat(0x9592880, 0,1,0);
setfloat(0x9592890, 0,0,1);
setfloat(0x95928A0, 1238.79,-1433.01,9.88);
setshort(0x95928C8, 0x16b);
setfloat(0x95928D0, 1,0,0);
setfloat(0x95928E0, 0,1,0);
setfloat(0x95928F0, 0,0,1);
setfloat(0x9592900, 1238.79,-1437.01,9.88);
setshort(0x9592928, 0x16b);
setfloat(0x9592930, 1,0,0);
setfloat(0x9592940, 0,1,0);
setfloat(0x9592950, 0,0,1);
setfloat(0x9592960, 1238.79,-1441.01,9.88);
setshort(0x9592988, 0x16b);
setfloat(0x9592990, 1,0,0);
setfloat(0x95929A0, 0,1,0);
setfloat(0x95929B0, 0,0,1);
setfloat(0x95929C0, 1238.79,-1445.01,9.88);
setshort(0x95929E8, 0x16b);
setfloat(0x9591670, 1,0,0);
setfloat(0x9591680, 0,1,0);
setfloat(0x9591690, 0,0,1);
setfloat(0x95916A0, 1238.79,-1445.01,9.89);
setshort(0x95916C8, 0xf25);
setfloat(0x95916D0, 1,0,0);
setfloat(0x95916E0, 0,1,0);
setfloat(0x95916F0, 0,0,1);
setfloat(0x9591700, 1237.79,-1445.01,9.89);
setshort(0x9591728, 0xf25);
setfloat(0x9591730, 1,0,0);
setfloat(0x9591740, 0,1,0);
setfloat(0x9591750, 0,0,1);
setfloat(0x9591760, 1239.79,-1445.01,9.89);
setshort(0x9591788, 0xf25);
setfloat(0x9591790, 1,0,0);
setfloat(0x95917A0, 0,1,0);
setfloat(0x95917B0, 0,0,1);
setfloat(0x95917C0, 1236.79,-1445.01,9.89);
setshort(0x95917E8, 0xf25);
setfloat(0x95917F0, 1,0,0);
setfloat(0x9591800, 0,1,0);
setfloat(0x9591810, 0,0,1);
setfloat(0x9591820, 1240.79,-1445.01,9.89);
setshort(0x9591848, 0xf25);
teleport( 1238.79, -1240.01, 12.88)
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  #2 (permalink)  
Old 02-17-2006, 09:51 PM
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GRWalther182 GRWalther182 is offline
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lol go ask fanjita
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PSP Version 2.6
1gb Sony (giga pack)
64mb Sandisk
Socom:FTB
GTA: LCS
Fanjita's 0.97 eloader
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Old 02-17-2006, 09:53 PM
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PopcOrn DeVil PopcOrn DeVil is offline
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I don't know if he's looked into Construction on GTA
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Old 02-17-2006, 10:53 PM
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You probably put more on one island load time than it can handle. I don't really know, I've never experimented with map editor, it's just a suggestion.
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Old 02-17-2006, 11:01 PM
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try running on 333mhz


its probably the object creater, its still in early stages....

EDIT: can you upload it as an attachment please?
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Last edited by fil : 02-17-2006 at 11:04 PM.
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Old 02-17-2006, 11:02 PM
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PopcOrn DeVil PopcOrn DeVil is offline
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Hmm probably, I might just have to adapt to land.

Uhh can't add as attachment right now as I got to go but maybe later. All you have to do is add the thing into the cheats.txt in the root of your memory stick

Last edited by PopcOrn DeVil : 02-17-2006 at 11:07 PM.
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