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  #71 (permalink)  
Old 01-04-2006, 01:17 AM
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but the odds of finding a person who knows the information and has admin rights to the website and can find a way to get away without a trace of who posted it would have to be a freaking genius
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  #72 (permalink)  
Old 01-04-2006, 01:18 AM
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I'm sure all the programmers in the world are wasting their time when all they have to do is be patient and wait for the "tooth fairy" employee from sony to come along and solve all the psp homebrew problems.
  #73 (permalink)  
Old 01-04-2006, 01:20 AM
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yea but if the sony employees are like any other employees they are from overcrowded countries and barely speak english... not racial in anyway but true
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  #74 (permalink)  
Old 01-04-2006, 01:25 AM
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WE ARE NOT GONNA FIND THE CODE TO SONY'S KEY. GET OVER THE IDEA.WE NEED TO WORK ON AN IDEA THAT ACTUALLY MIGHT HAPPEN
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  #75 (permalink)  
Old 01-04-2006, 01:28 AM
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yea and working on an idea that might work isn't what we are doing by contemplating the thought of getting the key... in all reality everything we say is just ideas and a small percentage of people are actually working on making it happen all the rest of us are really just amping up the thought of getting it to work and coming up with ways to get it to work
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  #76 (permalink)  
Old 01-04-2006, 01:33 AM
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too bad that dev kit ( i guess game developers get a PSP emulator they can use for development ) was not leaked. Id imagine that would be good to see the inner workings of a psp.
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  #77 (permalink)  
Old 01-04-2006, 06:31 AM
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Wow, you guys are ridiculous

First of all, to say you want the code or that you want to learn how to code isn't, how should I say this, the most widely used way of saying what you mean. When you "want to learn how to code" you want to learn a programming language. When you want Sony to give you a "code" you want Sony to give you the encryption key or algorithm.

I highly doubt that any of you guys here know a thing about programming, so this thread should be locked since nothing will be accomplished.

And the thing about the Sony employee is uterly retarted. If someone where in a high enough position to obtain such knowledge, I doubt they would risk it all for some modding/homebrew scene.


You see, there are two types of encryption algorithm , public and private. The private algorithm is what Sony uses to sign their UMD's and updates, the public encryption algorithm is what our PSP's firmwares use to determine which code to run and which code to not run. What we need to do is focus on something a little more in reach, though not much more. We need to find the algorithm the CPU uses in order to check which PBP files are legit and which are homebrew. If we could find this, the PSP would not be able to tell the difference between Sony's PBPs and homebrew PBPs

But, I'd say your chances of finding a Sony tooth fairy are better...

AND BTW, the SDK wouldnt help you. Software developers have to halfs, SDK tools for their PC and a SDK PSP, which allows homebrewed code to run.

So even if we did have the SDK, we would be right were we are now...
  #78 (permalink)  
Old 01-04-2006, 07:04 AM
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Quote:
Originally Posted by traviss
Wow, you guys are ridiculous

First of all, to say you want the code or that you want to learn how to code isn't, how should I say this, the most widely used way of saying what you mean. When you "want to learn how to code" you want to learn a programming language. When you want Sony to give you a "code" you want Sony to give you the encryption key or algorithm.

I highly doubt that any of you guys here know a thing about programming, so this thread should be locked since nothing will be accomplished.

And the thing about the Sony employee is uterly retarted. If someone where in a high enough position to obtain such knowledge, I doubt they would risk it all for some modding/homebrew scene.


You see, there are two types of encryption algorithm , public and private. The private algorithm is what Sony uses to sign their UMD's and updates, the public encryption algorithm is what our PSP's firmwares use to determine which code to run and which code to not run. What we need to do is focus on something a little more in reach, though not much more. We need to find the algorithm the CPU uses in order to check which PBP files are legit and which are homebrew. If we could find this, the PSP would not be able to tell the difference between Sony's PBPs and homebrew PBPs

But, I'd say your chances of finding a Sony tooth fairy are better...

AND BTW, the SDK wouldnt help you. Software developers have to halfs, SDK tools for their PC and a SDK PSP, which allows homebrewed code to run.

So even if we did have the SDK, we would be right were we are now...
are you the same traviss mentioned on PSPupdates.com who is an undercover Sony worker guy?
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  #79 (permalink)  
Old 01-04-2006, 07:08 AM
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he prob is, he really knows wat he is talkin about
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  #80 (permalink)  
Old 01-04-2006, 08:20 AM
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We need one of 2 things:
1- A good hacker to crack the code (not like me, i mean a REALLY good one)
2- To get somone here to work for sony so they can "accidently" leak the code

AND I CAN CODE JUST NOT C++ SO DONT SAY THAT PERSON A COUPLE POSTS ABOVE ME!!!
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