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05-14-2006, 01:11 PM
| | Senior Member
My Mood: | | Join Date: Nov 2005 Location: America FUc|< yeah
Posts: 335
Points: 9.62 Donate | | Adding power to a psp? Ok will i was wondering i kno a psp can be over clocked to 333 mhz now is it possible to add lets say more ram or any thing else cuz that would be much better then 333 mhz like making the psp have 1.0 to 1.5 ghz in it or is that just to much to ask for?
__________________ 
OMFG ROFL COPTER! Quote:
Quote from: k_os
I mostly play C&C Renegade, which im sure u are all aware is the same engine as Crysis.
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05-14-2006, 01:27 PM
| | Senior Member | | Join Date: Jan 2006
Posts: 296
Points: 0.30 Donate | | | Have you ever seen a 1.5 ghz processor?
Do you know how big itis!? do you know how much power you would need to cool it.
no, not possible | 
05-14-2006, 01:30 PM
| | Moderator... | | Join Date: Dec 2005 Location: Sweden Age: 19
Posts: 553
Points: 1.44 Donate | | | Yeah, the PSP is just too weak to handle so much power. | 
05-14-2006, 01:32 PM
| | Senior Member
My Mood: | | Join Date: Nov 2005 Location: America FUc|< yeah
Posts: 335
Points: 9.62 Donate | | | what about an upgrade to 1.0 ghz or an attachment to it?
__________________ 
OMFG ROFL COPTER! Quote:
Quote from: k_os
I mostly play C&C Renegade, which im sure u are all aware is the same engine as Crysis.
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05-14-2006, 01:38 PM
| | Camouflage Condoms: They won't see you coming
My Mood: | | Join Date: Nov 2005 Location: Surrey, UK Age: 23
Posts: 1,310
Points: 215.14 Donate | | | you are not over-clocking the CPU when activating 333mhz, as that is the actual power of the unit. However sony limit everything to 222mhz.
By definition, overclocking is to use something beyond it's designed capabilities.
If we overclocked all our PSPs, we would have alot more bricks, as the CPU could burn out.
And, no. The RAM is already used to it's full capabilities, and you cannot overclock it. The only possible way to gain more memory is to use part of the memorystick as virtual memory.
I am unsure if virtual memory has been looked into, but it may be possible. However, doing it wrong can make the system unstable. (instability=Crash).
A replacement/external component would be very difficult, and the psp's firmware is built specifically for the current model's hardware resources. This means that the system probably wouldn't use the extra space, or if it did put extra data into a new RAM stick, the psp wouldn't be able to fid it again, as it is programmed to look in a certain place!
Last edited by pj1115 : 05-14-2006 at 01:38 PM.
Reason: Admin's Doublepost Preventer
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05-14-2006, 02:17 PM
| | Senior Member
My Mood: | | Join Date: Nov 2005 Location: America FUc|< yeah
Posts: 335
Points: 9.62 Donate | | | whta would we need to make it run an n64 emulater at same speed as a n64 would normaly and what are the specifications or how much power does the n64 have to the psp power? and could we ever run it at full speed?
Doubleposted Message Below:
no 1 can answer my question lol?
__________________ 
OMFG ROFL COPTER! Quote:
Quote from: k_os
I mostly play C&C Renegade, which im sure u are all aware is the same engine as Crysis.
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Last edited by El3M3nT : 05-14-2006 at 02:17 PM.
Reason: Admin's Doublepost Preventer
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05-14-2006, 03:13 PM
| | Camouflage Condoms: They won't see you coming
My Mood: | | Join Date: Nov 2005 Location: Surrey, UK Age: 23
Posts: 1,310
Points: 215.14 Donate | | | that is highly unlikely.
The maximum speed will probably be around 60-80% of the actual game. (and that could mean heavy sacrafices such as sound, or decent graphics).
The PSP is very short of power when it comes to a comparison with the N64. It has 24mb memory, plus 2mb VRAM. The N64 has around 64mb, with an extra 15 or so built into the game cartridge. | 
05-14-2006, 03:27 PM
| | Master-Bator | | Join Date: Jan 2006 Location: England Age: 18
Posts: 957
Points: 16.97 Donate | | | It has been said that the ps2 couldn't emulate the N64 properly. I am still waiting to see a PS1 emulator, that is a better idea because the PSP could handle that with some pushing but the N64 emulator will never run at full speed. | 
05-14-2006, 04:03 PM
| | Senior Member
My Mood: | | Join Date: Feb 2006 Location: London Age: 18
Posts: 375
Points: 9.98 Donate | | | Virtual memory has been looked in ... answer = too slow...
And chris your wrong... PS1 and N64 are same generation... it would be almost the same trying to emulate PS1 on PSP.. the reason CODERS have problems doing it is because they have to work with limited cituations... where as SONY have full access to everything.
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05-14-2006, 04:31 PM
| | Master-Bator | | Join Date: Jan 2006 Location: England Age: 18
Posts: 957
Points: 16.97 Donate | | Quote: |
Originally Posted by Demolition49 Virtual memory has been looked in ... answer = too slow...
And chris your wrong... PS1 and N64 are same generation... it would be almost the same trying to emulate PS1 on PSP.. the reason CODERS have problems doing it is because they have to work with limited cituations... where as SONY have full access to everything. | I am not actually wrong, there are a few reasons why it would be easier to emulate the PS1 over the N64. One reason is that the N64 has no loading screens so it is constantly streaming data through so the refresh rates would have to be far greater than if you were emulating the PS1. And because the PS1 loads up data and is not constantly streaming it (well it is but no where near as much) this means the refesh rates would be far less than N64 emulation leaving more free space to work with, and the PS1 is not as powerful as the N64 so this also plays a part in why PS1 emulation is more plausible than N64 emulation on the PSP.
I only said refresh rates because I don't know the right name for what I am talking about. But I know loading screens that load up sections do free up the RAM a lot more.
Last edited by chriscooke109 : 05-14-2006 at 04:42 PM.
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