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Old 07-02-2006, 10:06 PM
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Nintendo 64 ultraHLE Emulater alpha teaser: full speed

Zelda OOT

Well as if the 2.5 / 2.6 Downgrader wasn't big enough news for one weekend, upon checking my email today I noticed an update from longtime GBA developer and reader ZoMbi146. We have been in contact over the last few days and just today I received two brand spanking new teaser shots from ZoMbi146's new Nintendo 64 Emulator.

Work on this emulator which is based on the UltraHLE engine, has been going on for some time. It appears now the emulator will be split into separate eboots that are hard coded for specific roms. For example Mario64 and Zelda would not use the exact same loader. What this allows is for the emulator to be specifically tweaked to run the specific game at the best possible speed, sound and compatibility. A current available and rather general example would be SnesTYL switching graphic modes.

Mario 64 Nintendo 64

In addition "each version would have special tweaks with optimizations that would make each appropriate rom run correctly at full speed with sound." The games that are currently working in this method are Mario 64, Zelda OOT, and Goldeneye 64.

Just on a side note, the Nintendo 64 was a good platform and did have quite a few games. One of the things that made the system suffer, however, was a rather difficult programming interface. For these games to play very well, or in this case at full speed, is quite an amazing feat.

Not sure about you but I look forward to hearing more from Zombi146 in the coming days. Until then we will be standing on our heads and drooling from the mouth (yuck) as we await the reawakening of Mario 64, Zelda OOT, and Goldeneye on the PSP. Nice work ZoMbi146, nice work!

take a look at it at
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http://pspupdates.qj.net/Nintendo-64-UltraHLE-Emulator-Alpha-Teaser-Full-Speed-Mario-Zelda-and-Goldeneye/pg/49/aid/57643
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Old 07-02-2006, 10:13 PM
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Interesting. It's possible, but could be a hoax. The idea of different engines for different games is great, but it would be nice if the dev would release some more information on how this works, and maybe eventuly create a PC executable that would detect which roms are on your psp and tweek the engine for them. Then you have one emu for all the n64 roms you have, and possibly save on memorystick space.
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Old 07-03-2006, 12:33 AM
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full speed that sounds awesome stuff is getting better and better for homebrew these days Eloaders, heaps of good emu's and 2 downgraders
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Old 07-03-2006, 01:02 AM
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is there a vid on this??
hopefully this isn't fake like the one donkey supposably made and claimed full speed
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Old 07-08-2006, 04:41 AM
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Hey, im new to posting on this forum, but I am very much a fan of all this homebrew. I am a software programmer and I am currently working on daedalus and monkey64 source code hoping to improve the framerate. I was just wondering if anyone knows if a framerate selector (similar to that of NesterJ) has been tried at all? Some sort of option under settings that would allow the user to up the framerate manually as opposed to trying to program a set framerate?
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Old 07-08-2006, 05:43 AM
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full speed that sounds awesome stuff is getting better and better for homebrew these days Eloaders, heaps of good emu's and 2 downgraders
ill have to change this 3 downgraders
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