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  #31 (permalink)  
Old 07-16-2006, 02:23 AM
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lol, yeah, so now he knows. I did this awhile back for the first time and i was like COOL, but then i saw it wouldnt go anywhere. lol.
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Old 07-16-2006, 11:33 AM
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don't mind me asking, but.... HOW THE H*** DID YOU GET THE SORCE CODE FROM LOCOROCO??????
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  #33 (permalink)  
Old 07-16-2006, 11:37 AM
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I cant be bothered reading all this so i dont know if it works, but if you want to test just emualte 2.71 using devhook, also how did u get the source code, why would they give you the code of a popular game
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  #34 (permalink)  
Old 07-16-2006, 11:42 AM
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yer how did u get the code
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  #35 (permalink)  
Old 07-16-2006, 01:19 PM
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He doesn't mean the source code - he means the object code. Slight confusion but major difference.

Object Code is machine-executable instructions, usually generated by a compiler from source code written in a higher-level language (such as C). It is Source sode that has been moved, de-bugged, tweaked, modified and twisted by the compiler until it includes all the neccessary librarys and such.

Source code (Sometimes referred to as Simply "source" or "code") the first draft of an exectuable or otherwise useable file written in some human-readable programming language. In programming languages, the source code which strucures a program is usually in several different text-based files. It usually lists librarys to incorporate into the final product, mostly for adding functionality such as Audio, video, or image playback/display. When fed through a compiler, it is interpreted into a series of characters that is useless to the human eye. This is Object code. All the library code is thrown in, and it is formatted into a file that an Operating system can open and use, in our case, an EBOOT for the PSP.

These particular executables that originate from Sony are signed, and any major or dangerous changes are eventually wittled-down to, and found using a serious of checksums and security checks.
It is possible to generate source code from object code, but is almost impossible in the case of a Sony EBOOT. You can see this yourself, as in the "Terms of Use" in an Update, it says:
"You must not attempt to create the Source code from the Object code in this file."

So, you see, not only is editing a signed EBOOT next-to-impossible, but the source code of any of Sony's applications is likely never going to be seen by the eyes of any general PSP user.
  #36 (permalink)  
Old 07-16-2006, 01:23 PM
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my friend is so desperate fr a 2.71 hack he started to code one himself. HE DOSENT KNOW HOW TO CODE!!! and he did it on microsoft word >.<
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  #37 (permalink)  
Old 07-16-2006, 01:40 PM
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Smile

This is pretty funny.
We only just have a 2.5/6 downgrader and already we have the "ive got the magic solution to a 2.70/1 eboot"....
LOL, and the kid that posted the thing about his friend trying to code a downgrader in microsoft work, mwahahahahahaha... thats funny.
I was pretty bored up untill just now, But after reading this its cheered my up.... Thanks guys..


PSPv1.00
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Old 07-16-2006, 08:00 PM
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Quote:
Originally Posted by pspv1.00
This is pretty funny.
We only just have a 2.5/6 downgrader and already we have the "ive got the magic solution to a 2.70/1 eboot"....
LOL, and the kid that posted the thing about his friend trying to code a downgrader in microsoft work, mwahahahahahaha... thats funny.
I was pretty bored up untill just now, But after reading this its cheered my up.... Thanks guys..


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I hate you people that came JUST when the 2.5/6 dg came out...I've been round since like feb and nothing for ME has happened yet.
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  #39 (permalink)  
Old 07-16-2006, 08:16 PM
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i've tried this too when locoroco comes out also fanjita tried this
but since 1.00 fw allow easily homebrew sony checks the fw in too much things...this is why u cant run an lower update by swaping the mem cards
Doubleposted Message Below:
i think that the 2.5/2.6 downgrader works on 2.7/2.71 but 1st we need to find a way of running unsigned code in those fw's
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Last edited by rikardo_92 : 07-16-2006 at 08:16 PM. Reason: Admin's Doublepost Preventer
  #40 (permalink)  
Old 07-16-2006, 09:19 PM
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Unfortunately, this is nothing. As is everything that involves anything LocoRoco-related. Sorry.
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