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Old 09-17-2006, 07:08 PM
Max82 Max82 is offline
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This game have the same problem of Penguin, it won't work. when i try to play it psp give to me a white screen (probably is the tiff immage) and the game don't start. why???

P.s. Pengin now work perfectly
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Old 09-17-2006, 09:37 PM
jetlitheone jetlitheone is offline
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great work sg57 i can test games for you... on 2.8

Btw i think the 2.8 eloader will come out at the same time as 2.7 eloader anyway they have a downgrader...
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Old 10-08-2006, 05:12 AM
AndrewG2308 AndrewG2308 is offline
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Would like to test!

Quote:
Originally Posted by SG57 View Post
I was telling PSP3D that one frame of the game doesnt really capture it all, not to sound corny. There's a nice starfield background constantly moving making the situation look faster pace than it really is There's a powerup that upgrades your weapon to dual cannons with 2 different levels of charge so instead of firing 2 paralell shots just to have one miss, and the other miss, one goes slower than the other, allowing for better accuracy. But, this special powerup only appears once you progress to a certain point in the game.

Oh and Im looking for someone willing to test some new games that are in the making while 2.8 and possibly 2.5+ users wait for some hope of an eLoader. Currently, I have a Breakout Clone called 'Brick-Out' 80% done. Just need collision with the actual bricks, scoring and barriers and physics are all perfect so...

I also have a labyrinth game Ive created that allows a labyrinth built out of mere 1's and 0's in a file to be navigated using your PSP. Obviously, you need to escape the labyrinth, but I say, took me 5 minutes to complete one I built just because of the sheer size of this beast.

I also have found the concept of a game way back in the 1980s or so called Ogre Chase where Ive made it into an ASCII simple yet addictive game to keep you busy. Your a single character (pun intended )and you have 3 ogres around you, all with 3 different AI levels. The objective is to run like a crazy man and get your score up. Weirdly enough, I started sweating i played it for so long...

I also have another gmae that is the first of its kind, both for the TIFF exploit and the PSP itself. Its a type writer game fused iwth DDR, so as buttons go b the screen, you need to press them to determine your WPM (or BPPM - Button Presses Per Minute?) and your accuracy. Its fast paced so if you like that kind of thing, youll want to try it out.

I have more plans for this game here (Space Invaders), meaning bosses and endless play (well, til level 100) but I find new homebrew to stretch a wide variety of interests is better, before I start updating on current ones. Note, even if the an eLoader comes out, a 2.8 one is said to take atleast a month from the 2.7x one, so 2.8 users will be happy im sticking with my little hobbies of creating ASCII games and optimizing them until they are quality.

Phew... So ya, anyway, I go on IRC, QJs and possibly this sites if you have one, my AIM is sg57pimp, email is JordanSg57 [at] gmail [dot] com and my MSN i barely go on so... If youd like to take part in testing some games and helping me improve upon them before I go about starting soething new, just contact me some how.

Hey SG57
I would be happy to test any games you come up with! I have all the current release games working. Let me know andrewg2308@hotmail.com
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