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Old 04-28-2008, 04:02 PM
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Wish i could play it but I don't have a homebrew enabled PSP
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Old 04-28-2008, 08:27 PM
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Nice little release! Good job guys on the HB! Keep the updates coming for this..........
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Old 04-28-2008, 09:42 PM
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Hardhat, you should write some C++ PSP Dev tutorials.
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Old 04-29-2008, 09:37 AM
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I could, but this game was written all in C. So if I were to write tutorials I might be more likely to write them in C. There seems to be tonnes of tutorials on everything around anyway. What kinds of topics are still lacking in tutorials?
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Old 04-29-2008, 03:14 PM
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Every tutorial I have read is written for educated people in C. I'm somewhat educated in C++ so I kinda get it. I'm also an idiot so this stuff doesn't come natural.

As for topics I'm not to sure. I am still trying to learn how to code (can't get my freaken hello world to compile ) so I can't really comment on that.
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Old 04-29-2008, 05:42 PM
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Well, if nothing else all of my games include source. So if you don't find my code to be too obscure, maybe you can learn something from what my code says.

I have in mind to put more how to programming type topics in my blog as I struggle with various features of the PSP. But I'm mostly productive because I work hard at what I do, and I've been doing it for a very long time (I started programming in 1980 when I was in grade 3).

I think that if you want to learn C++ or C you need to start with a book that teaches the basic programming concepts. Then you should spend time on wikipedia on how to do various algorithms. Then the rest should be possible to learn from looking at working code done by other people and trying out their ideas on your own.
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Old 04-29-2008, 07:38 PM
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the only c++ psp tutorials i found are the ones on pspprogramming.com

the problem is they dont explain everything, especially Makefiles
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Old 04-29-2008, 10:15 PM
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Well, understanding Makefiles is a great general programming skill to have. But it turns out that PSP makefiles in particular tend to use a special include that does all kinds of magical tedious work for you. So knowing how to make a PSP Makefile isn't much like making a Linux makefile. So I'll think about writing up something on that. Most times it is enough to copy a working makefile and customize it for your source code. That is for sure what I usually do. I take the most recent project that I did that has similar requirements to my current one, and customized it.

I posted some new screenshots of the game on my blog. I'm just finishing up the online highscore sharing code. I'll work next on the level sharing code I guess.
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