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  #21 (permalink)  
Old 01-09-2006, 09:57 PM
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O OK HOPES HE FIXES THAT WHEN HE HAS FINISHED 2.6
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  #22 (permalink)  
Old 01-09-2006, 09:58 PM
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Guys, there may be bugs in this release, but that's not the essence of it. The fact is that Tetris runs, and a new process of loading external code has been found, which is what's important.
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  #23 (permalink)  
Old 01-09-2006, 09:58 PM
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most like it will happen... wouldn't stress about that
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  #24 (permalink)  
Old 01-09-2006, 09:58 PM
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It fookin works, Corrrr get in there
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  #25 (permalink)  
Old 01-09-2006, 09:59 PM
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This is awesome. I'm a newbie (27 yr old programmer but useless on hacking this type of stuff) but have been lurking/researching for about a month. The first tetris always froze my PSP but this works great on my 2.01. I am SO going to donate some cash to Fanjita via Paypal for this. So awesome.
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  #26 (permalink)  
Old 01-09-2006, 10:00 PM
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good job but its still limited to a small size file
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  #27 (permalink)  
Old 01-09-2006, 10:02 PM
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so the wouldnt be able to make bigger sized games??
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  #28 (permalink)  
Old 01-09-2006, 10:03 PM
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Not for a little while, according to fanjita, 2.5 and 2.6 will have full homebrew by febuary
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  #29 (permalink)  
Old 01-09-2006, 10:06 PM
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by february... that rocks like a belated birthday for me
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*First Posted Working Tetris When Released for 2.5*
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  #30 (permalink)  
Old 01-09-2006, 10:06 PM
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.....um i just tried it... when it loads i just get a black screen....any ideas... never shuts off. also it doesnt lock at load...
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