Shine has just released a new version of LUA Player for the popular, and easiest, homebrew scripting language for the PSP: LUA. Developers, rejoice, even more LUA options to work with. Shine also plans to add PSPGL in the next release, the PSP's version of OpenGL (3D graphics); awesome! Great work on this release, Shine!

Features/fixes in v0.20 include:
- Updated for gcc 4.1 and Lua 5.1. Some things you need to change for 5.1:
- Changed table iteration code:
- It's pure Lua 5.1: no binary operators and double as number type (e.g. now you can use one number for storing IP addresses)
- Sound.load doesn't crash anymore on invalid filenames
- Fixed problems with daylight saving time
- Font:getTextSize fixed.
- blit operation from screen to image works now
- TTF font plotting to images now sets the alpha value to opaque
- New function Image.loadFromMemory for loading images from memory
- PNG and JPEG is supported and autodetected
- Image-to-image blitting now uses alpha full blending [Callum Bethune]
- System.rename(oldName, newName) for renaming files and directories
Download LUA Player v0.20 for firmware 1.5 from PSP 3D
here.
Download LUA Player v0.20 for firmware 1.0 (2.XX) from PSP 3D
here.
Check out the LUA Player homepage for more information
here.