StrmnNrmn has released updated source, and announced a bunch of information on the status of Daedalus PSP, one of the two Nintendo 64 emulators for PSP currently in development. Based on his information, a new binary release of Daedalus PSP is soon to be on its way; he's doing a fantastic job optimizing the code and making ROMs run faster and smoother than ever. Outstanding work StrmnNrmn, keep up the progress!

Here's what StrmnNrmn has to say:
"Earlier this evening I updated the project CVS repository with the latest version of the code. Normally I only do this when I release a new build, but I know people have been playing with the code and have expressed an interest in seeing the latest developments.
I'm not quite ready to release a new binary yet (still a few more optimisations I want to make and various bugs to fix first), but I'll try and do this within the coming week.
As a more general update, I cleared a couple of things from my TODO list sorted this weekend. I'm caching floating point registers for most of the single-precision Cop1 instructions, which are now implemented directly in the dynarec code. I've not timed this in depth yet, but it's shaving 10-20ms/frame off the intro to Mario 64 (Mario's Head), which is particularly FPU heavy (i.e. I'm getting ~160ms/frame rather than ~180ms)."
Check out his blog for the full scoop on his Daedalus PSP updates and more detailed, technical information
here.
Download the updated Daedalus PSP source code
here.