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Old 07-19-2006, 12:56 PM
arguru arguru is offline
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A few new features, upcoming in next engine revision:

- 2 new enemies:"jumping erechnoids" and erechnoids eggs (map opcode 'e' for the egg breed).

- Boss engine (fN map opcode, only one defined yet "The Gauntlet", more to come).

- Raining / Dark fog effect switches opcodes. (More weather effects to come)

Screenshoots:

Erechnoids and egg breed:



"Storm" gauntlet:



I'll publish the update and maybe some briefl mod instructions soon. Dont expect this new update to be released until end of july.

60FPS or die

Last edited by arguru : 07-19-2006 at 12:58 PM.
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Old 07-20-2006, 12:47 AM
Vetta X Vetta X is offline
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THANKS FOR THE UPATE
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Old 08-08-2006, 11:53 AM
arguru arguru is offline
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Another level screenshot:



Basically, I'll make a few levels (2 + boss level + extro) as tutorials to show / explain how users can mod the game. But i'm not planning to make a full game mod as i have enough just with the game engine.

The game allows up to 99 levels, each with different graphic arrangement, music and map. Also both Intro , game over and game extro (ending) is moddable along with music and sound fx aswell. (basically, all the game is customizable).

But you'll have to wait , remember this is a spare time project.

I'll release a "level 2" demo in a few days.

Edit: note that levels are really 'world zones' like metroid, this is: you can go back to previous levels to achieve access to zones unreacheable previously, ie: using space-double-jump expansion item. Game is considered finished when accessing to a level-wrapper (see map opcodes) wich points to level 99, then game-ending (extro) sequence is ran and then back to main menu.


Argu.

Last edited by arguru : 08-08-2006 at 11:56 AM.
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