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01-12-2007, 06:19 PM
| | Senior Member
My Mood: | | Join Date: Oct 2006 Location: Here.
Posts: 356
Points: 15.36 Donate | | AutoPopstation3 Released Popstation, created by Dark_Alex
docmaker, created by Dark_Alex
PSP DocMaker (GUI), created by TheNameless
ISO Producer, created by Jens Duttke
ISO Producer, created by Aldo Vargas
popstrip, created by flatwhatson
Pete's PSX CDR Plugin, created by... umm... Pete.
AutoPopstation.Bat, created by TheAceOfFire (Subworld 34)
^_^ I spent about four days making AutoPopstation3, and now its ready!
How to install:
Unzip folder to computer.
How to run:
Click on AutoPopstation3.bat
How to use:
Follow instructions given by AutoPopstation3.bat Changes from AutoPopstation2: Quote:
1. Moved everything except for AutoPopstation3.bat into /CoreData.
2. Runs a local scan to make sure all its components are present, moving them to the right folder if found out of place. Gives you a warning for each item missing, along with that items name.
3. If there are no ISO's available to convert, you now get two options!
3.a You can either extract an ISO from EBOOT.PBP (If it is in the same folder as AutoPopstation3.bat),
3.b You can create an ISO from a cd. This requires some setup the first time, but the instructions are printed by AutoPopstation3.bat on the screen.
4. You can now either select an ISO, or type "n" to make a new one using the above ISO maker.
5. I added in docmaker.exe, any properly named .png images placed into \CoreData\DocmakerImages will be converted into DOCUMENT.DAT and included in the finished folder.
5.a You also have the option of running PSP Docmaker GUI from inside AutoPopstation3 to do this, just make sure to save DOCUMENT.DAT into either the same folder as "AutoPopstation3.bat" or into \CoreData\.
6. Put your correctly made custom image and sound files in the same folder as "AutoPopstation3.bat" or \CoreData. It will move them to \CoreData, and build them into the finished product.
7. Opens up the Result folder so you can just drag the folder to (/psp/game).
8. Whatever I am forgetting.
| I cleaned up my code (Feel free to look at it), so that it is easily to add files to install or check, and I broke up some of it into smaller bat files (similar to functions). Just thought I would mention this. ^_^
Please test this, let me know if I missed anything... I really did spend some time doing this.
Last edited by theaceoffire : 01-12-2007 at 06:26 PM.
| | These 8 PSP3D.com users think this news deserves homepage: | | 
01-12-2007, 07:30 PM
| | Senior Member
My Mood: | | Join Date: May 2006 Location: Portugal! Age: 15
Posts: 531
Points: 1.53 Donate | | Looks pretty cool.
Gonna try it as soon as I get to the PC tomorrow... (Bed time)  | 
01-13-2007, 05:15 AM
| | Moderator / Pastafarian
My Mood: | | Join Date: Jan 2006 Location: sda1:/sys/kernel
Posts: 2,396
Points: 325.20 Donate | | | This looks awesome! AutoPopstation2 was my favourite out of the GUIs (even though it's not really a GUI, but that makes it simpler). | 
01-13-2007, 05:38 AM
| | Grand Theft Auto God
My Mood: | | Join Date: Apr 2006 Location: Leeds, England Age: 15
Posts: 1,416
Points: 24.86 Donate | | Thanks dude, I hope this works with my Crash Team Racing, I really need that game!
EDIT: Wheres the link!?
EDIT2: Oh, I got it  | 
01-13-2007, 05:41 AM
| | Moderator / Pastafarian
My Mood: | | Join Date: Jan 2006 Location: sda1:/sys/kernel
Posts: 2,396
Points: 325.20 Donate | | | BTW, he's made it into QJ... again! | 
01-13-2007, 05:50 AM
| | Grand Theft Auto God
My Mood: | | Join Date: Apr 2006 Location: Leeds, England Age: 15
Posts: 1,416
Points: 24.86 Donate | | | One problem, I dont know my game code! I lent the game from a friend, and it is a chipped game so it has no CD/COVER/BACK art whatsoever. Damn, Will it make a difference if I just use the one in the example?
EDIT: Nope, it dosent work ='[
Last edited by Robkellas : 01-13-2007 at 06:07 AM.
| 
01-13-2007, 06:07 AM
| | Moderator / Pastafarian
My Mood: | | Join Date: Jan 2006 Location: sda1:/sys/kernel
Posts: 2,396
Points: 325.20 Donate | | | Attached is a huge database of codes, which theaceoffire found. Have fun. | 
01-13-2007, 06:11 AM
| | Grand Theft Auto God
My Mood: | | Join Date: Apr 2006 Location: Leeds, England Age: 15
Posts: 1,416
Points: 24.86 Donate | | LOL IT STILL DOSENT WORK! I get this message :
Converting mine
Invalid game code.
EBOOT.PBP was not created, an error occured.
Try the following:
Get a copy of HotShot's 2 Golf's eboot, rename it to BASE.PBP
Get a copy of HotShot's 2 Golf's KEYS.BIN
Move both above files to the same folder as "AutoPopstation3.bat"
Input the correct name of the ISO
Move ISO to same folder as "AutoPopstation3.bat"
Make sure your BASE.PBP is 143 MB (150,733,537 bytes)
Ask for help at http://psp3d.com | 
01-13-2007, 06:44 AM
| | Moderator / Pastafarian
My Mood: | | Join Date: Jan 2006 Location: sda1:/sys/kernel
Posts: 2,396
Points: 325.20 Donate | | | Well, do you have the HSG2 EBOOT and KEYS.BIN in the right locations? | 
01-13-2007, 06:47 AM
| | Grand Theft Auto God
My Mood: | | Join Date: Apr 2006 Location: Leeds, England Age: 15
Posts: 1,416
Points: 24.86 Donate | | | I am pretty sure I have them right. Where are yours? | |
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