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12-30-2005, 08:10 AM
| | | | Previously Unnoticed Test Points and Slide Switch Behavior? This Info is taken from another source written by Dr. Vegtable:
Ok, this might be nothing, or it could be huge...
Flip over your PSP and pop out the battery. In the upper-left corner of the battery compartment, just above the Sony logo is an easily-available test point. Toward the bottom of the compartment, between the two "warranty void if removed" stickers is a row of additional test points. These all seem to be connected together, ohming out to zero, and looking like parts of the ground plane on the underside of the button board. (I have not measured the impedance at higher frequencies...)
So why would they have made special cutouts in the case to provide access to a ground plane?
Looking at this board some more, I notice that the Square button is a bit different than all the others. The rubber contact pad is oval, where the other seven buttons have round pads, and it has three vias at one spot where the other buttons only have two. And then I remembered that they had problems with the Square button working properly on early production models. "Fascinating, Captain."
One other point of interest - the power switch (also on this board) is a single pole, four position switch. We all know that you slide it hard up to toggle power and (if held long enough) reset the machine. And you slide it down to put it in Hold mode. But did you know that there is a third output contact on that switch that breaks contact if you slide the switch partway up? In the normal rest position (spring-loaded) this contact is closed. Anyone who is trying various button presses while powering up the unit should be aware that this switch has four positions: Hold, Off, Halfway On, and On. I have been told by an authorized Sony service rep that there is a button-press combination at power-up that will reset all custom user settings, such as wallpaper. (He wouldn't tell me what that combination was.) There are probably other button combinations as well.
As I said, it's probably nothing. But if Sony wanted to have important access to the innards of the PSP, why not put it on an innocuous peripheral I/O board instead of on the main board which they know everyone would scrutinize? I would imagine that the technicians at Sony are told to take the customer's battery out and pop it onto some kind of rig to provide a reliable power source when servicing the unit. And we already know that the middle pin on the battery is a bidirectional COM port... 2ND POST:
To be clear, this is not the Wifi/SIRCS/Memory Stick daughterboard that I am talking about. This is yet another board which sits above the battery compartment and beneath the four AOX[] buttons.
I have determined that these buttons are pressure sensitive (resistance across the contacts decreases as you press harder) which may explain some of the over-engineering that initially made me suspicious about this board. However, it is possible that the buttons also have a special mode of being pressed that could be detected by the PSP: Lightly pressing the upper-left corner of the AOX buttons or the lower-right corner of the [] (square) could connect the button sense path with the bottom ground plane on this board, while pressing lightly in the opposite direction could connect it with the top plane only. (The planes seem to be connected, so again this is probably nothing, but the external access is still curious.)
I got really excited at one point when I noticed that the Square button is different from the others - this is the only one that you can get your fingernail underneath from the left side to easily rock the button toward the right. (Notice how easily the square button can be rocked toward the left if you press it off-center.) The conductive rubber contact on this button is oval, while the pad on the other three is round. However, it appears that the cutout in the plastic of this button was made to prevent it from touching the edge of the display, and may simply be the "cure" for the problem reported to occur with this button on early production units. (Anyone have access to an early-model Japanese PSP that they can verify this on?)
So this is probably nothing. However, it does mean that the ground plane "test points" that are available through the battery compartment (vias, really) can be connected to any combination of four analog input lines into the system simply by pressing/holding a combination of AOX[] buttons. It is possible that the PSP might recognize a signal that gets injected into the system through these contacts when the appropriate button combination is held... 3RD POST:
Right - the switch is a three-postion switch with four contacts. (You always need a common pin.) However, there are three positions where the common pin is tied to one of the other pins: Hold, Off, or On, and a fourth position where the common is not connected to any of these pins: Half On. To get there, one need simply apply slight upward pressure on the power switch without pressing hard against the stop. Since the switch has small tabs on it, it would be possible for the technician's service station to guide this switch into the Half On position when the PSP is inserted for service.
Remember that, like many modern devices, this is not a real power switch - it doesn't physically interrupt power to the device. Instead, the processor (or some peripheral) monitors the state of the switch to see what state it is in, and then decides whether to turn on or off or... The RESET function that occurs when the switch is held On for ~20 seconds is probably implemented in hardware, with a slowly-charging capacitor tied to a reset line on the processor. (Again, speculation so far, but this is how these are usually implemented.)
The point is that there are four discrete states that this switch can be in, and the processor is capable of detecting all of them.
EDIT:
Clarification: Reset lines are usually active low so that the device starts in reset mode when initially powered up. Instead of "slowly-charging capacitor" I should have said "slowly discharging capacitor. Same idea, though.
The other point to remember is that, except when the battery is completely dead, the PSP is always "on", even when you turn it off. You cannot turn it on unless the processor occasionally wakes up to examine the state of the power switch. And even then, I have found cases where the PSP will refuse to turn on even when you ask it nicely. (When a battery is inserted, the PSP interrogates it and will refuse to use it unless it can answer me these questions three... to borrow from Monty Python.)
And even with a "dead" battery, remember that there is some kind of button-cell battery inside the PSP which could continue to power the device even when the battery is removed. I don't know if this is a simple lithium cell that will eventually die after some years, or whether it is rechargeable.
Last edited by Dr. Vegetable on Fri Dec 16, 2005 11:14 pm; edited 1 time in total | 
12-30-2005, 08:20 AM
| | Senior Member | | Join Date: Dec 2005
Posts: 189
Points: 0.32 Donate | | that sounds very promising, why would they not want you to remove that warantee is valid if removed sticker ? they trying to keep us away from something ? and the label just so happens to be right near the power switch how convenient. 
__________________ My Inventory:
Black 1.5 PSP Gigapack, Burnout Legends, Ridge Racer, Spiderman 2 UMD, World Tour Soccer  1 Stupid ass demo disk !! | 
12-30-2005, 08:31 AM
| | Senior Member | | Join Date: Dec 2005 Location: Austria
Posts: 322
Points: 0.07 Donate | | Quote: |
Originally Posted by Parker why would they not want you to remove that warantee is valid if removed sticker ? |
Thats on nearly every electronic thing you can buy today! 
__________________   Quote: |
Originally Posted by wilhel1812 100th post 02-13-06
200th post 03-05-06
300th post 03-12-06
400th post 13-15-06 ????? | | 
12-30-2005, 08:33 AM
| | Senior Member | | Join Date: Dec 2005
Posts: 189
Points: 0.32 Donate | | | thats true but not always in such convenient places.
__________________ My Inventory:
Black 1.5 PSP Gigapack, Burnout Legends, Ridge Racer, Spiderman 2 UMD, World Tour Soccer  1 Stupid ass demo disk !! | 
12-30-2005, 08:44 AM
| | | | I love the PSP, not for the games but for the ammount of stuff you can do it it. Give it a year and these will be modded to hell! | 
12-30-2005, 09:08 AM
| | I'm eatin' ur Bandwidthz!
My Mood: | | Join Date: Nov 2005 Location: Foodcourtia. Spooky, yes?
Posts: 3,637
Points: 84,973,253,489.56 Donate | | | wow, thats something. does anyone know what the combination might be? and are there other possible combinations?!? wow. | 
12-30-2005, 09:12 AM
| | Senior Member | | Join Date: Dec 2005 Location: Austria
Posts: 322
Points: 0.07 Donate | | Im looking with google since he wrote his post.... 
__________________   Quote: |
Originally Posted by wilhel1812 100th post 02-13-06
200th post 03-05-06
300th post 03-12-06
400th post 13-15-06 ????? | | 
12-30-2005, 09:27 AM
| | | | i think theres alot of people trying a number of combinations. Let us know if anyone finds them.
Heres the Power button and the order of the positions from top to bottom.
|-Poweron
|-On
|-Ground
|-Hold
You have to get it on ground. Something that can be done with some quess work as theres no button click position for it. | 
01-03-2006, 09:01 AM
| | Member | | Join Date: Nov 2005 Age: 19 | | | I think (not to often by the way) that they are trying to hide something from us and keep something useful away from us *taps fingers on desk* | 
01-03-2006, 10:19 AM
| | Senior Member | | Join Date: Nov 2005
Posts: 115
Points: 0.51 Donate | | | I know(but not directly know) about the reset user defaults reset. I work at CIrcuit City and take my PSP for demo purpose and the other day I turned it on and it made me set up the time zone and user name and all my internet connections. I must have unknowingly pressed the power button halfway. | |
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